#ifndef  _ALBUM_H_
#define  _ALBUM_H_

#include "cocos2d.h"
USING_NS_CC;

enum {
	kTag_BackGround = 0,
	kTag_UIButton = 10,
	kTag_Event = 20,
	kTag_EventDialog = 30,
	kTag_EventEffect = 40
};

class Album : Layer
{
public:
	static Scene* createScene();
	bool init();
	Album();
	~Album();
	void createUI();

	CREATE_FUNC(Album);
};

#endif

